Key takeaways
- Open the shell with a 3.8mm Gamebit screwdriver.
- Check the existing cell: most GB save carts use a CR1616; Pokémon Red/Blue/Yellow ship with a roomier CR2025.
- Buy a pre-tabbed replacement — soldering directly to a bare coin cell risks heat damage. It’s a two-point solder job: desolder the old tabs, tin the pads, solder the new tabbed cell observing polarity.
What's inside
The best original Game Boy games worth buying in 2026 are Link’s Awakening, Tetris, Pokémon Red/Blue/Yellow, Donkey Kong (1994), and Super Mario Land 2 — but the smartest money move is playing Mega Man V on Switch Online rather than paying $200+ for a loose cart. Below is the full ranked 15 with current US loose-cart price ranges, which carts need a save-battery swap, and whether each plays best on original hardware, a Super Game Boy, an Analogue Pocket, or a modern re-release.
| Rank | Game | Loose cart (2026) | Save battery | Best way to play |
|---|---|---|---|---|
| 1 | The Legend of Zelda: Link’s Awakening | $25–35 | CR1616 | Pocket, or DX on Switch Online |
| 2 | Tetris | $10–15 | — | Any hardware; on Switch Online |
| 3 | Pokémon Red / Blue / Yellow | $40–60 each | CR2025 | Real cart + link cable, or 3DS VC |
| 4 | Donkey Kong (1994) | $15–25 | CR1616 | Super Game Boy |
| 5 | Super Mario Land 2: 6 Golden Coins | $15–20 | CR1616 | Pocket; on Switch Online |
| 6 | Wario Land: Super Mario Land 3 | $15–20 | CR1616 | Original DMG or Pocket |
| 7 | Metroid II: Return of Samus | $25–30 | CR1616 | Switch Online, or Samus Returns (3DS) |
| 8 | Kirby’s Dream Land 2 | $20–30 | CR1616 | Super Game Boy; on Switch Online |
| 9 | Castlevania II: Belmont’s Revenge | $30–45 | — | Castlevania Anniversary Collection |
| 10 | Mega Man V | $180–300 | — | Switch Online (don’t buy the cart) |
| 11 | Kid Icarus: Of Myths and Monsters | $50–75 | — | Pocket or modded DMG |
| 12 | Mole Mania | $40–60 | CR1616 | Super Game Boy |
| 13 | Final Fantasy Adventure | $20–30 | CR1616 | Collection of Mana (Switch) |
| 14 | Gargoyle’s Quest | $25–40 | — | Switch Online |
| 15 | Ninja Gaiden Shadow | $80–120 | — | Pocket or modded DMG |
The ranked list
1. The Legend of Zelda: Link’s Awakening
Still the deepest adventure on the system: a full overworld, eight dungeons, and the melancholy Koholint story that later inspired the 2019 Switch remake. Community rankings on r/gameboy consistently put it at or near the top, and the colorized DX version is on Switch Online if you don’t want to pay $25–35 loose. Expect the save battery to be tired on a 33-year-old cart.
2. Tetris
The pack-in that sold 35 million Game Boys remains the purest version of the game — no hold piece, no infinite spin, just clean stacking. At $10–15 it’s the cheapest essential on this list, and it’s on Switch Online with multiplayer.
3. Pokémon Red / Blue / Yellow
$40–60 each loose, and almost every original cart now has a dead or dying CR2025 — the games still boot and play, but saves vanish on power-off until you swap the cell. Trading requires two systems and a Game Boy link cable (the Pocket’s link port works). The 3DS Virtual Console versions support wireless trades and Pokémon Bank transfers into HOME, but the 3DS eShop closed in March 2023, so they’re only an option if you bought them back then — Bank itself is still online and free.
4. Donkey Kong (1994)
Nine puzzle stages of Donkey Kong arcade homage turn into 90+ levels of what became the Mario vs. Donkey Kong formula. It’s the definitive Super Game Boy showcase — custom border, colorized sprites — and it also reached Switch Online in 2025. A $15–25 cart that’s easy to justify.
5. Super Mario Land 2: 6 Golden Coins
Mario’s first GB game that actually feels like a mainline entry: overworld map, non-linear zones, Wario’s debut. $15–20 loose, battery-backed save, and a Switch Online launch title.
6. Wario Land: Super Mario Land 3
Shoulder-barging greed turned into a design language — treasure hunting, branching exits, multiple endings based on your coin hoard. $15–20 with a battery save.
7. Metroid II: Return of Samus
Linear but atmospheric; it defined Metroid staples like the Spider Ball and Samus’s shoulder pads. $25–30 loose, on Switch Online, and MercurySteam’s Samus Returns on 3DS retells it if you want the modern take.
8. Kirby’s Dream Land 2
The animal-friend trio (Rick, Kine, Coo) plus copy abilities make it the best of the GB Kirby trilogy. Super Game Boy adds a proper color palette; it’s also on Switch Online. $20–30.
9. Castlevania II: Belmont’s Revenge
The one GB Castlevania that plays like the NES games — fluid whipping, four selectable stages. Rather than $30–45 loose, grab Castlevania Anniversary Collection, which bundles it with Kid Dracula (another ~$80+ GB cart) for a fraction of the combined price.
10. Mega Man V
The only GB Mega Man with entirely original robot masters (the Stardroids) instead of recycled NES bosses — which is why loose carts run $180–300. All five Game Boy Mega Man games are on Switch Online, so there’s no reason to fund the premium unless you collect.
11. Kid Icarus: Of Myths and Monsters
Nintendo’s handheld sequel that never got a Japanese cartridge release. Password-based, tougher than the NES original, and climbing toward $50–75 as collectors catch on.
12. Mole Mania
Miyamoto’s most obscure puzzle game: dig, roll boulders, defeat a farmer. SGB-enhanced with battery save. $40–60 and rising — a recurring “hidden gem” answer whenever the best Game Boy games come up on reddit.
13. Final Fantasy Adventure
Actually the first Mana game — action combat, ring-menu spells, an early version of the series’ levelling system. $20–30 loose with a battery save, or included in Collection of Mana on Switch.
14. Gargoyle’s Quest
Capcom’s Firebrand spin-off mixes overworld RPG wandering with tight platforming. $25–40, and on Switch Online since day one.
15. Ninja Gaiden Shadow
A genuinely good portable NES-style Ninja Gaiden — wall-hang included. $80–120 keeps it collector territory, but it’s the strongest action game on the system.
Match the hardware to your situation
The library spans roughly 1,000 licensed releases, so any serious “top 100” list has to weigh version differences the same way this top 15 does. Here’s the decision matrix:
| Your setup | Best option | Why |
|---|---|---|
| SNES + CRT | Super Game Boy ($40–70 loose) | Unlocks borders and color palettes in DK ’94, Kirby’s Dream Land 2, Mole Mania, and Pokémon Yellow; Space Invaders even boots a hidden SNES-native port through it |
| Modern handheld, real carts | Analogue Pocket (~$220 when in stock) | 1600×1440 display is exactly 10× integer scale of the GB’s 160×144 — razor-sharp, no filters needed; link port works for Pokémon trades. No SGB borders, though |
| Cheapest legal route | Switch Online Game Boy app | Eight of this list’s 15 are included in the base tier (~$20/year): Tetris, SML2, Metroid II, Link’s Awakening DX, Gargoyle’s Quest, KDL2, DK ’94, and Mega Man V |
| Borders on a modern TV | MiSTer FPGA | The Super Game Boy core reproduces borders/enhancements over HDMI that the Pocket can’t |
| 3DS owner | VC re-downloads + Pokémon Bank | eShop purchases ended March 2023, but previously bought GB games still redownload, and Bank→HOME transfers remain free and online |
| Original DMG feel | DMG/Pocket with an IPS screen kit (~$50–70 for the kit) | Keeps real carts and buttons; eliminates the washed-out green blur |
Dead save batteries: the check and the fix
Battery-backed carts (everything marked in the table above) boot and play fine on a dead cell — the SRAM just can’t hold your save. If your game saves, power off for 10 minutes, and check whether the file survived. If not:
- Open the shell with a 3.8mm Gamebit screwdriver.
- Check the existing cell: most GB save carts use a CR1616; Pokémon Red/Blue/Yellow ship with a roomier CR2025.
- Buy a pre-tabbed replacement — soldering directly to a bare coin cell risks heat damage. It’s a two-point solder job: desolder the old tabs, tin the pads, solder the new tabbed cell observing polarity.
The math on why it’s worth doing: a CR1616 is rated around 55 mAh (≈55,000 µAh) and GB-era SRAM plus the mapper’s keep-alive circuit draws roughly 0.2–0.5 µA in standby. That works out to 110,000–275,000 hours — about 13–31 years, which is exactly why 1998 Pokémon carts are dying now. A CR2025 at ~160 mAh roughly triples that, putting a fresh replacement well past 40 years. Do it once and the cart likely outlives you.
What completing the list costs
Summing the ranges above, all 15 loose carts run about $600–900. The long tail is brutal: Mega Man V plus Ninja Gaiden Shadow alone account for $260–420, more than 40% of the total. Buying the seven genuinely affordable essentials (Tetris, DK ’94, SML2, Wario Land, Metroid II, Link’s Awakening, FFA) costs roughly $130–190, and Switch Online covers eight of the 15 for ~$20 a year — the rational play unless you’re specifically collecting.
Near-misses worth knowing: Trip World is a top-10-quality platformer disqualified by a $300+ loose price; Kid Dracula and Operation C are cheaper inside the Castlevania and Contra anniversary collections than on cart; Catrap, R-Type, Quarth, and Donkey Kong Land round out any honest top-100 discussion. And if you only want the top 10, stop at Mega Man V — ranks 11–15 are collector picks, not essentials.
FAQ
Does a dead battery stop the game from working?
No — it only kills save retention. Pokémon Red will still run perfectly; it just forgets your file every time you power off. Swap the battery and it’s fully functional.
Should I get Link’s Awakening or Link’s Awakening DX?
DX (the Game Boy Color version) adds color, a bonus dungeon, and photo quests, and it’s the version on Switch Online. The monochrome original is cheaper loose and has a slightly harsher, moodier look on an Analogue Pocket. DX is the better default for most players.
Can original Game Boy Pokémon carts still trade in 2026?
Yes, between two original-family systems (DMG, Pocket, GBC, GBA in GB mode, or an Analogue Pocket) with a link cable. They can’t connect wirelessly to 3DS Virtual Console copies — those only trade with other 3DS VC installs.