Key takeaways
- Co-op requires two of everything. Two copies of the same game, two compatible systems, and a GBA link cable (AGB-005 for GBA/SP/Game Boy Player; the Game Boy Micro needs its own proprietary cable). Realistic 2026 budget: $12–20 for the second cart, $10–15 for a cable, and $50–90 for a used GBA or SP if you lack a spare — call it $75–125 all-in.
- DS consoles can’t do GBA multiplayer. A DS or DS Lite will run the carts single-player but has no GBA link hardware, so a pair of DS Lites won’t work for co-op. For a free workaround, the mGBA emulator supports link-cable emulation between two instances on the same PC.
What's inside
- All four games at a glance
- #4: The Fellowship of the Ring — a book-licensed oddity
- #3: The Third Age — the best game that isn’t an action game
- #2: The Two Towers — the ARPG that still holds up
- #1: The Return of the King — more of everything, better tuned
- Which one should you pick?
- Playing them in 2026: hardware and co-op checklist
- FAQ
The best Lord of the Rings GBA game is The Return of the King: it takes the isometric action-RPG formula of The Two Towers, adds three parallel campaigns and eight playable characters, and keeps the 2-player link-cable co-op. The full ranking of all four lord of the rings gba releases goes Return of the King > The Two Towers > The Third Age > The Fellowship of the Ring — and the drop-off between #3 and #4 is steep. Here’s how they compare on combat, campaign length, co-op, and faithfulness to the films.
- All four games at a glance
- #4: The Fellowship of the Ring — a book-licensed oddity
- #3: The Third Age — the best game that isn’t an action game
- #2: The Two Towers — the ARPG that still holds up
- #1: The Return of the King — more of everything, better tuned
- Which one should you pick?
- Playing them in 2026: hardware and co-op checklist
- FAQ
All four games at a glance
| Game | Year / Dev | Combat style | Playable roster | Length | Co-op | Film-based? |
|---|---|---|---|---|---|---|
| The Fellowship of the Ring | 2002 · Pocket Studios / Black Label | Top-down adventure, light real-time combat | 3 leads (Frodo, Aragorn, Gandalf) + allies | ~6 hrs, little replay | None | No — book license |
| The Third Age | 2004 · Griptonite / EA | Turn-based grid tactics | Hero units + generic squads | ~15–20 hrs both campaigns | No co-op (solo campaigns) | Yes, plus alt-history evil campaign |
| The Two Towers | 2002 · Griptonite / EA | Isometric hack-and-slash ARPG | 5 (Aragorn, Legolas, Gimli, +unlockable Frodo & Isildur) | ~7–8 hrs per character | 2-player link cable | Yes |
| The Return of the King | 2003 · Griptonite / EA | Isometric hack-and-slash ARPG, refined | 8 (Gandalf, Aragorn, Legolas, Gimli, Frodo, Sam, Éowyn, Faramir) | ~8–10 hrs per path, ~22–25 for all three | 2-player link cable | Yes — closest adaptation |
#4: The Fellowship of the Ring — a book-licensed oddity
Fellowship is the strange one for a reason most retro write-ups miss: it was made under Vivendi’s license to Tolkien’s books, not Peter Jackson’s films (EA held the film rights). That’s why it’s the only LOTR GBA game containing the Old Forest, Tom Bombadil, and the Barrow-downs — chapters the movies cut entirely.
Unfortunately the game itself hasn’t aged well. It’s a top-down adventure built on fetch quests — you spend the entire Shire stretch collecting herbs and lost items for hobbits — with stiff, collision-heavy combat sandwiched between Aragorn and Gandalf sections. Worse, it’s genuinely buggy: soft-locks and glitched triggers were notorious even at launch. There’s no co-op, roughly six hours of content, and nothing to do once it’s finished. At a typical loose-cart price of $8–12 in 2026 it works out to about $1.30–2.00 per hour — the worst dollar-per-hour of the four despite being the cheapest. Worth it only for book purists who want to see Bombadil rendered on a handheld, or for completists.
#3: The Third Age — the best game that isn’t an action game
Ignore the name: this shares nothing with the console Third Age. The GBA version is a grid-based turn-based tactics game — closer to Fire Emblem than to any other entry on this list — and it’s a genuinely good one. Hero units like Aragorn, Gandalf, and Éowyn lead squads of swordsmen, archers, and riders through missions spanning all three films: Moria, Helm’s Deep, Osgiliath, Pelennor Fields, the Black Gate.
Two campaigns push it past 15 hours: the standard War of the Ring campaign and an unlockable evil campaign where you command Isengard and Mordor forces in “what-if” victories — fun, but deliberately the least faithful material in any LOTR GBA title. Heroes level up between missions and missions can be replayed for better results. The catch: campaigns are strictly single-player with no co-op. If you want action or couch play, it’s the wrong pick; if you want the deepest solo experience on the cartridge shelf, it beats both action games.
#2: The Two Towers — the ARPG that still holds up
Griptonite built this as a companion to EA’s console game rather than a port, and it shows — the design suits the hardware instead of fighting it. You level one of five characters (Aragorn, Legolas, Gimli, plus unlockable Frodo and Isildur), pump stat points into categories like Strength, Accuracy, Defense, and Courage, unlock active and passive skills, and grind loot drops across missions covering both first films: Moria, Amon Hen, Fangorn, and a lengthy Helm’s Deep finale.
The isometric combat is simple — combos, a few skills, crowd management — but the loop is tight, and pairing a melee character with Legolas’s arrows in 2-player link co-op is where it shines. Enemy variety runs thin by the back half, which is the main thing the sequel fixes. Expect 7–8 hours per character and real incentive to run a second.
#1: The Return of the King — more of everything, better tuned
The sequel keeps the engine and triples the content. Three campaign paths — Path of the Wizard (Gandalf), Path of the King (Aragorn, Legolas, Gimli, Éowyn, Faramir), and Path of the Hobbits (Frodo and Sam) — mirror the film’s intercut structure, which also makes it the most faithful adaptation of the bunch: the Paths of the Dead, Minas Tirith, Pelennor, and the Black Gate are all here. Skill trees are deeper, loot is better distributed, and per-level performance ranks give you a reason to replay.
The value math is the clincher. One path runs 8–10 hours; clearing all three and leveling a second character lands around 22–25 hours. At a typical loose price of $12–20, that’s roughly $0.50–0.90 per hour — versus Fellowship’s ~$1.30–2.00 — while also being the game you’ll actually want to finish twice.
Which one should you pick?
| Your situation | Buy this | Why |
|---|---|---|
| You can only get one | The Return of the King | Most content, best combat, best film coverage, co-op |
| You want co-op and a cheaper entry | The Two Towers | Same link-cable co-op, usually a few dollars less loose |
| You prefer strategy over action | The Third Age | Longest solo campaign, completely different genre |
| You want book-only material the films cut | The Fellowship of the Ring | Bombadil, Old Forest, Barrow-downs — accept the bugs |
| You want all three action games eventually | Start with ROTK, add TT for co-op variety | Two copies of the same game are required for co-op anyway |
Playing them in 2026: hardware and co-op checklist
The cartridges run on original GBA, GBA SP, Game Boy Micro, DS, DS Lite, and GameCube via the Game Boy Player — but not DSi or 3DS, which dropped the slot. Two details matter before you spend money:
- Co-op requires two of everything. Two copies of the same game, two compatible systems, and a GBA link cable (AGB-005 for GBA/SP/Game Boy Player; the Game Boy Micro needs its own proprietary cable). Realistic 2026 budget: $12–20 for the second cart, $10–15 for a cable, and $50–90 for a used GBA or SP if you lack a spare — call it $75–125 all-in.
- DS consoles can’t do GBA multiplayer. A DS or DS Lite will run the carts single-player but has no GBA link hardware, so a pair of DS Lites won’t work for co-op. For a free workaround, the mGBA emulator supports link-cable emulation between two instances on the same PC.
FAQ
Is Two Towers or Return of the King better for co-op?
Return of the King — more paths means more reason to keep playing together. But since co-op needs two copies of the same title, buying two copies of the cheaper Two Towers is a legitimate budget play.
Do I need Fellowship first for the story?
No. None of the games share saves or continue each other’s plots, and Two Towers covers Fellowship-era events (Moria, Amon Hen) anyway.
Are these the same as the console versions?
No. The Two Towers and Return of the King are companion games with their own levels, and Third Age GBA is an entirely different genre from its console namesake — tactics instead of turn-based JRPG.